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Fallout 4 Better Pipboy 1
Author notes
Permissions: This mod is provided 'as is'. Fallout Texture overhaul disclaims all warranties, expressed or implied. You agree that you will not reproduce, copy, duplicate, sell, resell, rent or trade the mod (or any part thereof) for any purpose.
File credits
Map base by Yuril, Thank you very much!
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.3.1
Version 2.3
Added option to have a black screen instead of a green one.
Improved the details on the pipboy.
Version 2.2
Added some weathered Fallout 4 fontish text for the holotape and also sculpted the text on the normal. Fixed NMM Bug
Version 2.1
Holotape is completely redone with much more details. The Pip-Boy is now completely overhauled.
Version 2.0
Added glass texture for display Also added a cracked glass display texture option. The mod now has a All In One installer with all options, enjoy!
Version 1.4
Fixed the pipboy showing the vanilla pipboy name text in some circumstances.
Improved the metallic shine for the pipboy.
Version 1.3
New studs and cogs with baked normals them! New Detailed map!
Version 1.2
Improved World map for the pip and also added a optional clean screen that gives some performance.
Version 1.1
Added subtle shine for pip as optional, makes it look more metallic and less plastic.
Version 1.0
Pip-Boy fully retextured, Every part including the interior parts. Enjoy Quality Textures with Quality Normals.
Version 0.6
Version 0.5
First Release
Donations
I'm attempting to immerse myself completely in Fallout 4 VR. In my pre-war house, my husband takes a seat on the couch to watch TV, and I sit next to him—sort of. As far as the game is concerned, I'm sitting (I have chosen the 'sit' option with my controller) but while I'm positioned on the couch I'm still at my standing height. Only by squatting—physically, with my real body, I mean—can I feel like we're really chilling on the couch together, not a care in the world. It's a wonderful life, a relaxing husband and his weirdly crouching wife watching TV together, at least until the bombs start falling.
While Fallout 4 VR shows some of the shortcomings of retrofitting VR into an existing game, it's also impressively playable. I had my doubts about whether I'd really enjoy playing a game that one could easily spend 100 hours in while using a VR headset I typically want to take off after 30 minutes, but after several enjoyable hours over the weekend, I've found that VR is a great fit for Fallout 4.
Note: The gifs above and below are from video capturing the mirrored footage on my desktop while I play, which shows up at an odd resolution and not in full detail on my monitor. The game looks perfectly lovely in my headset.
Instead of racing through it for what is probably the 10th time, I spend a while in Fallout 4's introductory sequence just inspecting things. I lean close to one of my terrified neighbors as we descend into the Vault (in fact, I lean so close I can see inside her skull). In front of an armored soldier, I hunch over so I can peer into the barrel of his gun. (I don't know why—what do I expect to see in there, a bouquet of flowers?) When I meet Dogmeat I get down on one knee (my real knee) so I can look directly into his beautifully earnest doggy face. The sights and sounds I know very well at this point are made fresh and exciting again by being able to move around inside them and get closer to them than I've ever been able to before.
There's been some tailoring to accommodate the VR experience. One of the best things in Fallout 4 VR is VATS, which works a bit differently than it does in the original game. Instead of allowing you to target a specific area or areas on your enemy (or enemies) and then watching your attacks play out in a cinematic view, VATS in VR works more like a traditional bullet time effect.
Once activated, time slows down. You aim, physically, by pointing your controller (which looks like the current weapon you're holding) at your enemy. As you aim your weapon, parts of your enemy are highlighted as you center your aim on them. Then, rather than watching your attack play out as your action points are spent, you actually fire your weapon in slow-motion. Instead of pulling you out for a cinematic observation of the carnage, you feel like you're in one long unbroken fight. It's a great rethinking of the VATS feature. In fact, I found myself preferring the new VATS to the original: you feel more connected to the action.
The Pip-Boy, unfortunately, doesn't translate quite as well. At first it's cool to hold your wrist up to your face to activate the screen (it enlarges automatically, though since you have no arms it's just sort of floating there) and scrolling through the options using the directional pad works okay after a little practice. But considering how often you use your Pip-Boy, it begins to feel like a bit of a chore after a while. Having a quick look at something, easy with mouse and keyboard, takes a good deal longer with the controllers.
The workshop experience is a bit clunky in VR, too (to be fair, it was already a bit clunky to begin with). Building elements appear nicely over one hand, as if they were little spinning holograms you were holding, and placing them is done with the other controller, though navigating the menus is much easier in the standard fashion than with the touchpads. Wearing power armor is another feature that doesn't feel quite like it should in VR. Apart from being a couple of inches taller, and having a new HUD attached to your vision, it doesn't really feel any different than running around without it.
Obviously, Fallout 4 VR hasn't been built from the ground up for a headset, and sometimes you can really feel it. I've spent some time recently playing Rick and Morty: Virtual Rick-ality, so I'm used to using my virtual hands to pull open virtual drawers and cabinets, and holding and turning items over while seeing a representation of my real mitts in front of my face. You can pick up items in Fallout 4 VR, but you don't see yourself holding anything, they just float there. Opening containers works like it does in the regular game, which doesn't do much for immersion or giving you the feeling that you can really reach out, touch things, interact.
But it's still a highly playable game in VR. I feel some of the wonder in a new way: watching the massive vault door roll open, looking up at Diamond City's gate as it rises for the first time, seeing ghouls and deathclaws lunging right in my face. I'm not one who feels motion sickness in VR, but it can sometimes be jarring or uncomfortable when something doesn't feel right. Fallout 4 VR feels right just about all the time.
Really, the only thing pulling me out of the VR experience is my knee beginning to hurt from standing on a hard floor for several hours at a stretch, but chalk that up to my old, shitty body and not to Fallout 4 VR. Without my bum knee and the inevitable sweatiness of the Vive headset, I could keep playing for hours more.
Fallout 4 is a huge game, and it doesn't always do the best job explaining things you ought to know. Here's a wiki guide to 11 things Fallout doesn't clearly tell you at first, but probably should.
You Can Store Things in Workbenches and Crafting Stations[edit]
Every station and settlement with a friendly Crafting Station is a storage extravaganza. You can use the transfer command to dump your Junk and spare weapons in these locations, and come back for them at any time.
What's even better, is that all crafting stations are linked. Dumped your items into a Weapons Workbend? Head over to the nearby Armor one, and you'll see all your items here as well!
This is hugely useful as Fallout 4's complex crafting system requires you to constantly gather new resources for modding and repair jobs. Use fast travel to hop back and forth between Sanctuary and the areas you are exploring and constantly drop offthe excess materials and weapons you've discovered.
You Can't Throw Grenades in V.A.T.S.[edit]
It's weird, but you can't throw grenades from inside the V.A.T.S. system. Even if you individually select a grenade just before entering, the interface will simply refuse to let you throw it. You CAN throw a grenade and switch immediately to V.A.T.S. to try and shoot it down, but it doesn't work very well.
You Can Level and Rebuild Sanctuary to Get Cool Stuff [edit]
Using your crafting abilities, you can tear down the old houses in Sanctuary (be sure to loot them first) and replace them with new structures of your own design. Build enough beds and setters, as well as accomplish enough Minutemen recruitment missions and you'll soon have a bevy of settlers.
PowerArmorT60Pic04.jpg
This, in turn, will attract traders who will wander in with new wares to sell, including some killer weapons. You can also level up just by building Settlements. It's extremely rewarding.
Power Armor Stays Around [edit]
Power Armor stays where you leave it, so if you run out of gas or want to save Fusion Cores don't be afraid to abandon it..just be sure to remember where you dropped it off. The map will display a PowerArmor helmet icon of the location of your Power Armor.
There's a Magical Place You Should Save Your Game [edit]
Just before ascending the elevator from Vault 111, create a save file. This point marks your last chance to respec your character and allows you to skip the fifteen-minute tutorial with a new game.
It's also worth noting that if your saving your game constantly, and have the game set to frequently autosave, it can get confusing when trying to remember which of your save files are which. Consider saving your game while looking at something important - like a person or place, so you can better identify what you were doing at the time.
You Should Build a Bell [edit]
As you gather followers, you'll discover that they tend to wander around your Settlements. You can waste a lot of time looking for them, so craft a Bell at your main settlements Workbench. Ringing it will call everyone to you.
You're Carrying a Game Boy [edit]
MiniGames01.jpg
Your Pip Boy has a tape drive, and that means you can play your minigame tapes on the go.. no need to wait for a terminal.
You Can Tag Materials You're Looking For[edit]
You can break down Junk at Workbenches to build more Crafting materials, but you'll sometimes find yourself short of key components you need for your projects. That's where the Tag command at the bench comes in. By Tagging a material, you'll cause a magnifying glass icon to appear next to every piece of Junk you encounter that contains that desired element. It's a great way to complete Crafting and mod projects quickly.
Build Mode Tips[edit]
Cannot right click on desktop. The ability to scrap everything saves huge amounts of time when you're trying to thin out your inventory and put some defenses up around your settlement. Dropping weapons and Junk in build mode and scrapping it draws every last potential component out of the dropped items and wastes nothing.
Unplug Your Suits[edit]
If you leave a suit of Power Armor, you may want to take the Fusion Core out using the Transfer inventory command. Otherwise, NPCs, might grab them when alerted and move them!
Under-Armor and Over-Armor[edit]
Fallout 4 Better Pipboy Mod
There are three kinds of armor in Fallout 4, and they're not clearly defined. Some full suits are sort of self-contained full armor sets. You can't customize them or layer over/under them. Other armor (especially some kinds of clothing) act as an under-armor layer which can be combined with over-armor head, chest, arm, and leg pieces. Experiment in your Pip Boy to see which combinations work.
See Also: Things to Do First in Fallout 4
See Also: Things Not to Do
See Also: Walkthrough
You Really Do Need To Run for the Vault [edit]
Did you go right to the vault in the beginning? The game makes a point to insist you go there, but if you don't you'll be in for a surprise. Linger around Sanctuary for a long enough period of time, and you can find out just what happens when the bombs fall and you're out in the open!
Ammo is a Precious Commodity [edit]
Perhaps more important than the Commonwealth's bottlecap currency - ammo can be hard to come by, especially in the beginning. Remember the following tips to maximize your weapon efficiency
Besides traders, you can only find ammo off enemy corpses, in ammo crates/Big Chests, and statically placed in the world.
Increase you ability to find ammo elsewhere with the Scrounger Perk.
Carry 3-4 different weapons with different ammo types to add variety and spend less rare ammo. For example, having a Pipe weapon (with ammo that can be found easily) a laser weapon (with less abundant ammo sources) and a sniper rifle (rare ammo) lets you fall back to other options.
Don't let companions waste your ammo. Every human companion has a default weapon that they have unlimited ammo for. If you give them another weapon and have them equip it - they'll need consume ammo to keep using. If you don't want them wasting ammo, make them trade it back to you. They can also grab ammo on their own if they are carrying the right weapons.
Sell unwanted ammo to buy ammo you need! Once you move on from using pipe weapons, you'll probably start collecting more pipe ammo than you can count - so sell it off for tons of caps and buy back the ammo you need.
Look in relevant locations to find ammo boxes. Places like military forts and bunkers, as well as law enforcement buildings will no doubt have security lockers filled with weapons and ammo. It's also worth clearing our Raider and Gunner bases to find their stashes as well.
Always loot ammo. Always. Unlike most items in the game, ammo has no weight - even rockets and mini nukes - so stock up!
You Can Use HTML Tags When Naming Weapons [edit]
Turns out you can use HTML tags when renaming your weapons! You can underline, bold, and italicize your weapon's name in Fallout 4. In order to do this you must go to a weapons workbench and put the tag in front of your weapon's name.
The HTML tags I've found useful thusfar are the following:
<u> (This will underline the text)
<i> (This will make the text italicized)
<b> (This will bold the text)
This is an example of what it will look like in game!
There are different error code which usually comes up. Firefox says insecure connection free. Why don’t you check out all the error codes and find out why the connection is not secure. In case, you want to know why you’re seeing Firefox Connection is Not Secure error, then you need to click on Advanced button and it will show you exact warning message with an error code. Connection Not Secure Error Codes. 1. Certificate will not be valid until (date)2. Certificate expired on (date)3. Certificate not trusted because issuer certificate is unfamilier4. Certificate not trusted because it’s self-signed5.
Make sure the tag goes in front of the weapon's name, for example: <i>Deliverer = Deliverer